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Post by Metal Eater on Jul 28, 2024 17:27:16 GMT -5
Character Basics
Stats: Your guide to combat in RP, see below for breakdown.
Race: Your character's Race determines realm of origin, and Class choices.
Class: Determines what abilities your character has access to. Multi-Classing is not impossible, but very difficult. Faction: The group your character associates with, and ultimately takes orders from.
Yen: Cash that can be used to buy items, earned in RP, determined my admins. System BasicsThe first most basic stats to note are Level and Reiryoku, the former being a broad indicator of your combat aptitude, and the latter acting as both a measure of your growing power and a currency to purchase skills and abilities.
Level: Your character's Class Level progresses in tiers, determined by the amount of Reiryoku you have.
Reiryoku: Denoted by the amount you have unspent vs the total amount you have access to (eg. 1/5). Reiryoku | Level | Stats +
| 0 | 1 | 0
| 5 | 2 | 0
| 10 | 3 | 5
| 15 | 4 | 0
| 25 | 5 | 0
| 30 | 6 | 10
| 35 | 7 | 0
| 45 | 8 | 0
| 50 | 9 | 0
| 60 | 10 | 10
| 65 | 11 | 0
| 70 | 12 | 5
| 80 | 13 | 0
| 85 | 14 | 0
| 95 | 15 | 0
| 105 | 16 | 10
| 110 | 17 | 0
| 120 | 18 | 5
| 135 | 19
| 5
| 150 | 20
| 10
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Combat Statistics determine your actual capabilities in combat, weighing against your opponents stats in dice rolls. With the exception Defense Tier all Combat Stats Range from 1-30, with every increment of 2 resulting in a different Combat Modifier that is added to your relevant dice rolls. Statistic
| Modifier | 1 | -5 | 2-3
| -4
| 4-5 | -3
| 6-7 | -2
| 8-9 | -1
| 10-11 | 0 | 12-13 | +1 | 14-15 | +2 | 16-17 | +3 | 18-19 | +4 | 20-21 | +5 | 22-23 | +6 | 24-25 | +7 | 26-27 | +8 | 28-29 | +9 | 30 | +10 |
Combat Stat Descriptions
Health Points: Abbreviated as HP, Health Points are an indicator of how much damage you can take before you become incapable of maintaining consciousness. HP is determined by the following calculation: - Base Race HP + Class Bonus + REI Mod + Half STR Mod (rounded up)
- Every Level + REI Mod/STR Mod (player choice)
Defense Tier: Abbreviated as DT, Defense Tier is a calculated stat, determined by a combination of the Base DT of your chosen Class and adding your choice of the following at character creation: Reiatsu: Abbreviated as REI, this is your Spiritual Pressure, or the manifestation of your spirit energy, and determines your limits with magical abilities both in how much you can use them and in how much damage they do.
Strength: Abbreviated as STR, this determines the damage output of melee attacks, and factors into how much damage you can take. Speed: Abbreviated as SPD, this represents how swift your movements are, determines your ability to hit with Melee and Ranged Attacks, and acts as a requirement for certain techniques. Combat Skill: Abbreviated as COS, this is a measure of your wits and battle experience. Used to calculate damage for Ranged Attacks, and may factor into your Chance to Hit with certain special abilities.
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Post by Metal Eater on Jul 28, 2024 18:08:39 GMT -5
Action EconomyEvery character gets 3 Action Points and 1 Reaction Point per turn, and Actions taken in combat fall into a few categories, and use a certain amount of these points. Full Action: The most costly Action, burns all 3 Action Points and your Reaction Point leaving you open to your opponent on your next turn. Base Action: Your bread and butter Action, everything from melee attacks to spells and abilities typically fall into this category and use 2 Action Points. Half Action: Some spells and abilities can be done quicker than average, and take only 1 Action Point to accomplish, giving you a little versatility in what you can do on your turn during combat. You can choose to burn your Reaction Point on a Half Action in response to your opponent's last Action, however it will incur a penalty of some kind in most cases.
Combat ActionsSpecific Actions taken in combat are listed below with their Economy usage, and any necessary rolls for each Action. Special Abilities specific to your character will have an Action Type applied to them at creation by moderator discretion. Melee Attacks: Considered a Base Action and uses 2 Action Points. - Chance to Hit: 1d20 + SPD Mod
- Damage: 1d20 + STR Mod
Ranged Attacks: Considered a Base Action and uses 2 Action Points. - Chance to Hit: 1d20 + SPD Mod
- Damage: 1d20 + COS Mod
Magic Attacks: Considered a Base Action and uses 2 Action Points. - Chance to Hit: 1d20 + SPD Mod
- Damage: 1d20 + REI Mod
Dodge: A Half Action that uses 1 Action Point. Adds your SPD Modifier to your DT during your opponent's next Action. If you use a Reaction Point instead, it adds half your SPD Modifier (rounded down) to your DT in response to your opponent's last Action.
Parry: A Base Action that can only be used by burning 1 Reaction Point and 1 Action Point in response to your opponent's last Action, attempting to redirect an Attack. You roll an opposing Attack against your opponent's Chance to Hit. If you roll lower you take full damage, if you roll equally you take half damage (Partial Parry), and if you roll higher you take no damage (Full Parry). - Chance to Parry: 1d20 + SPD Mod
Power Attack: A Full Action that uses all 3 Action Points and your next turns Reaction Point, putting your all into a single Attack. Such Attacks are difficult to redirect and do damage even when Parried successfully (Partial Parry is negated and opponent takes Half Damage on a Full Parry). - Chance to Hit: 1d20 + SPD Mod + Half COS Mod (rounded down)
- Damage (Melee): 1d20 + STR Mod x1.5
- Damage (Ranged): 1d20 + COS Mod x1.5
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Post by Metal Eater on Jul 29, 2024 4:10:28 GMT -5
Character RacesThe following Races determine both your Realm of origin, your Base HP, and your Starting Reiryoku Level. Human: A Living Human, predictably resides in the World of the Living.
- Base HP: 30
- Stat Bonus: +2 STR
Soul: Plus Souls typically reside in Soul Society but Restless Souls are known to linger in the World of the Living and require the aid of Shinigami to pass on. - Base HP: 40
- Stat Bonus: +1 REI, +1 STR
Hollow: A Soul that lingers too long in the World of the Living will eventually degrade and become a Hollow, and in turn devour and corrupt other Souls breeding more Hollow over time. Once turned Hollow, they gain access to the vast desert of Hueco Mundo where they can bide their time away from the threat posed by Shinigami. - Base HP: 35
- Stat Bonus: +2 REI
Character Classes
The following Classes are available only to the specified Race(s), and come with a variety of bonuses and associated skills. SoulsShinigami: Shinigami are also known as Balancers, and wield the power to purify Hollows with their Zanpakutou, as well as perform the Konso ritual, sending Restless Souls to the Soul Society. - HP Bonus: 50
- Starting Reiryoku: 2
- Starting Stats: 50
- Balancer: Do 1.5x damage to Lesser-Hollow.
- Education: Has access to Kido Spells.
Vizard: A Shinigami who has suffered partial Hollowfication, and now wields the power of both beings. - HP Bonus: 50
- Starting Reiryoku: 3
- Starting Stats: 52
- Pariah: It is the instinct of every Human and Soul not to trust you, -1 on non-Vizard allies Chance to Hit.
- Education: Has access to Kido Spells.
- Stunted Growth: Gain Reiryoku slower until Level 5.
Mod-Soul: Artificial Souls enhanced as a means to fight Hollow. Broadly considered a failure by the Soul Society they were initially going to be destroyed, but it was determined that pressing them into military service was the best course of action. Despite this, there are a few stray Mod-Souls running around in both the Rukongai and World of the Living. - HP Bonus: 45
- Starting Reiryoku: 1
- Starting Stats: 52
- Combat Enhancements: +1 to any Stat Modifier at creation, and at every even numbered level.
Humans
Substitute-Shinigami: A Human who has had power given to them by a Shinigami in a time of crisis, turning their Soul form into that of a Shinigami. - HP Bonus: 45
- Starting Reiryoku: 2
- Starting Stats: 48
- Uneducated: Cannot use Kido Spells without special training.
- Exponential Growth: Gain Reiryoku faster until Level 5.
Quincy: Humans from a long historical lineage that have the ability to manipulate Reishi in combat. Their biology makes them distinctly weak to the influence of Hollows and Hollow abilities, but their combat style has been hone over generations to be particularly effective against their natural enemy. They create bows and arrows out of Reishi, maintaining a distance from their opponents. - HP Bonus: 35
- Starting Reiryoku: 1
- Starting Stats: 46
- Weak to Hollow: Take 1.5x damage from Hollow powers.
- Hollow Scourge: Do 2x damage to Lesser-Hollow, and 1.5x to all other Hollow Classes.
- Exponential Growth: Gain Reiryoku faster until Level 5.
High-Spec: Humans who control Reishi in a manner similar to Quincy, but are not afflicted with the same biological weakness that makes Hollow especially dangerous to them. They also do not hail from a single lineage, resulting in a very wide variety of creative Reishi combat application. - HP Bonus: 40
- Starting Reiryoku: 1
- Starting Stats: 46
- Exponential Growth: Gain Reiryoku faster until Level 5.
Fullbringer: Humans who's powers come from early or prolonged exposure to Hollow Reiatsu. They control the "souls" of objects, manipulating their surroundings by pushing and pulling on the essence of the objects. It is especially effective with items they have a close affinity with, creating weapons that draw upon the memories they share with their Focus. - HP Bonus: 40
- Starting Reiryoku: 1
- Starting Stats: 46
- Exponential Growth: Gain Reiryoku faster until Level 5.
Hollows
Lesser-Hollow: The form a Soul takes upon first becoming a Hollow, they are relatively weak but are still a threat to the average Human or Soul.
- HP Bonus: 52
- Starting Reiryoku: 1
- Starting Stats: 48
- Starving: Cannot use Cero and has access to only a few special abilities.
- Kumon: Can open the Garganta and travel between Realms freely, but does not allow traveling companions.
Menos: Hollows that resort to feasting on each other in cannibalistic frenzies eventually evolve, first into mindless Gillian, then into devastatingly intelligent Adjucas and Vasto Lordes. - HP Bonus: 55
- Starting Reiryoku: 2
- Starting Stats: 52
- Kumon: Can open the Garganta and travel between Realms freely, but does not allow traveling companions.
- Negacion: Menos can cast an impenetrable force field around one ally of their choice, and pull them closer. This can even bypass the traveling limits of Kumon. Once per thread.
Arrancar: Hollows that have regained Human form by tearing off their mask, and sealed their Hollow powers into a Zanpakutou - HP Bonus: 50
- Starting Reiryoku: 3
- Starting Stats: 54
- Descorrer: Can open the Garganta and travel between Realms freely in a more stable manner that allows them to bring others along.
- Stunted Growth: Gain Reiryoku slower until Level 5.
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Post by Metal Eater on Aug 3, 2024 23:15:37 GMT -5
Class Abilities
Shinigami & Vizard
Shikai (Initial Release): Upon learning the name of their Zanpakutou, a Shinigami can call out to the Spirit within and manifest a new form to their weapon, increasing their combat capabilities and gaining new abilities. - Requirements: REI + STR combined must equal 20 or higher.
- Activation is a Half Action.
- Gain 4 Spell-Like Abilities (subject to moderator approval).
- Add +1 to REI Modifier when in use.
- Add +2 to two Stat Modifiers of choice when in use.
Bankai (Final Release): After learning to materialize their Zanpakutou Spirit externally, a Shinigami can learn a second or true name to their weapon, unlocking a new form and greater powers. - Requirements: REI + STR combined must equal 30 or higher. Must have learned and activated Shikai.
- Activation is a Half Action.
- Gain 2 additional Spell-Like Abilities (subject to moderator approval).
- Buff or Alter the original 4 Abilities (subject to moderator approval).
- Add +2 to REI Modifier when in use.
- Add +4 to three Stat Modifiers of choice when in use.
Shunpo (Flash Step): Through careful use of their spirit energy, a Shinigami can strengthen their legs to propel themselves at great speed in short bursts. - Requirements: REI + SPD combined must equal 25 or higher.
- Considered a Half Action.
- Reduces Full Actions to Half Actions for one turn.
- Dodges and Parries treated as if you have an additional +2 to your SPD Modifier.
- Must Recharge for 1 turn after use.
Vizard Only
Mask Type 1 (Hollowified Soul): Souls who suffered partial Hollowification after becoming Shinigami become a type of Vizard who's Hollow and Shinigami powers are distinctly separate. - Requirements: REI of 12 or Higher.
- Can only be used for 3 Turns.
- Gain the use of Cero and Bala (See Hollow Spell-list).
- Add +1 to REI Modifier when in use.
- Add +1 to any Stat Modifier of choice when in use.
Mask Type 2 (Hollowified Zanpakutou): Souls who suffered partial Hollowification prior to becoming Shinigami become a type of Vizard who's Zanpakutou Spirit is fused with the essence of a Hollow. - Requirements: Must have access to Bankai
- Can only be used for 3 Turns.
- Add +3 amongst any Stat Modifiers of your choice when in use.
Hollows
Devour Soul (Lesser-Hollows Only): Hollows sustain themselves by devouring wayward souls, and if they manage to consume the soul of a powerful enemy it can increase their power. - Requirements: Must reduce an enemy Soul or Human's HP to 0 in combat.
- Roll 1d20.
- 1-4 results in a failure to devour the Soul.
- 5-10 results in +1 to a single Stat of choice.
- 11-15 results in +2 to a single Stat of choice.
- 16-20 results in +3 divided as you choose between two Stats of choice.
Devour Hollow: Consuming fellow a Hollow results in not only a big leap in power, but a step toward Evolution. - Requirements: Must reduce an enemy Hollow's HP to 0 in combat.
- Roll 1d20.
- 1-5 results in a failure to devour the Hollow.
- 6-11 Results in +2 divided as you choose to any Stats.
- 12-16 results in +3 divided as you choose to any Stats.
- 17-20 results in a +4 divided as you choose to any Stats.
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