Post by System Information on Mar 20, 2013 6:36:04 GMT -5
All-Class
- Reiatsu Armor: [200 Reiatsu],[200 Attack],[200 Weapon Skill], [20 Reiryoku] - An ability that turns Reiatsu into a visible aura around the body, that extends up to 1 foot from the user. The aura-field completely and utterly dismisses the opponents' weapons and attacks if they have 60 less Reiatsu. If they have equal to or 50 less Reiatsu, impact damage is nullified, and slashes from blades and blade like energy are slowed by 30 Speed points upon contact with the aura-field. If your opponent has 60 or more Attack than you, normal damage is done. (All Non-Hollow Classes)
- Toughness: [200 Reiatsu],[150 Attack],[180 weapon skill],[10 Reiryoku], [Cannot have Hierro or Reiatsu Armor] - Can ignore serious injuries for 5 posts, and minor injuries indefinitely.
- Memories of Power: [200 in all Stats], [30 Reiryoku] - Obtain weaker variants of Rank Perks and Division Skills you once possessed. You also became able to use any Abilities that are rank restricted so long as you have held the rank previously. (Maximum of 2 Perks)
Shinigami/Vizard
- Shunpo (Flash Step): [100 Speed],[5 Reiryoku]- By forcefully causing their legs to propel themselves forward at maximum velocity, Shinigami are capable of launching themselves forward at an astonishing speed, covering a large distance in a single step. (Covers up to 30 feet in a single step. Gain a second step at 160 Speed)
- Shuntou (Flash Hit): [120 Attack], [100 Weapon Skill], [120 Speed], [5 Reiryoku]- Fighting style used by advanced Shinigami. By implementing the same methods as Shunpo, the Shinigami moves their limbs at blinding speed to catch opponents off guard. (One Attack moves at double your Speed. Requires 2 posts to recharge)
- Shikai: [100 Attack],[5 Reiryoku]- Once a Shinigami has imprinted on their Asauchi, it becomes a true Zanpaktou and reveals its name to the wielder. Speaking the name aloud releases the sword and changes its shape, granting new abilities to the owner. (+20 to All Stats)
- Bankai: [150 Attack],[15 Reiryoku]- Through intense training and mastery of the ability to manifest one's Zanpaktou Spirit, Shinigami gain a second and much more powerful release. (+50 to All Stats)
- Shunkou (Flash War Cry): [120 Reiatsu],[180 Speed],[10 Reiryoku]- The user cloaks themselves in an aura of kidou that increases their muscle tension and pushes their body to the limit. (+20 to Speed and Attack for 5 posts. Gain a third step with Shunpo)
- Shunkan (Flash Scream): [150 Attack],[200 Reiatsu],[250 Speed],[25 Reiryoku]- Named for the incredible screaming noise everybody nearby hears, it is a more advanced form of Shunkou that pumps yet more Kidou energy into the body's muscles, pushing them to the breaking point and allowing them to do extreme damage for a short time. (+50 to Attack and Speed for 2 post, and allows Shuntou to be used at triple Speed. After it wears off, the users Stats are reduced by 30, and will require medical attention to restore them.)
- Shunpo Variant: [150 Speed][Requires Shunpo]- Can create a Shunpo Variant that has special traits. Mods may impose a requirement on one other Stat based on the effect of the Shunpo Variant.
- Kidou Spells: See Demon Arts
- Chiyudo: [50 Reiatsu],[4th Division]- See Chiyudo Explanation in Demon Arts
Vizard
- Mask Type 1: (Vice-Captain Class Must Complete Training) +20 to All Stats for limited number of posts. Gain the use of Cero and Bala if they have the Stats. Limit increased by weekly training over a month. (Starting Limit decided by Staff)
- Mask Type 2: (Vice-Captain Rank Must Complete Training) +25 to all Stats for limited number of posts. Can only be used when in Bankai. Limit increases for every 30 posts you make. (Starting Limit decided by Staff)
- Master Mask: (Elder/Council only) +35 to All Stats and starts with Max Post Limit for their Type.
Max Post Limit is 10 Posts for Type 1, and 15 Posts for Type 2
Hollow Classes
Hollow
- Devorar: [Lesser Hollow & Gillian Only] - By devouring souls and fellow Hollows, they can gain a permanent +5 to one Stat of their choice. [Twice per thread]
- This applies only to player controlled Hollows.
- If a player controlled Hollow devours npc Hollows from an event horde, stat gain is at mod discretion.
- Cero: [100 Reiatsu] - By concentrating their reiatsu at a single point, commonly the mouth, the reiatsu is then compressed and shot out in an energy beam towards the foe at a remarkable velocity. For every 50 Reiatsu you have, you may fire a single Cero per thread. (Example: At 200 Reiatsu you may fire 4 Ceros)
- Kumon: [No requirements] - The method of opening the Garganta for Hollows. They tear the space before them open, creating a spacial distortion that allows passage between worlds.
- Negación: [170], [Gillian], [5 Reiryoku] - Creates square beam which will engulf the target in a towering beam of light that completely isolates them from the dimension they are currently in, making it impossible to harm them from outside of the impenetrable pillar. The field draws those within the interior towards the Menos which created it. The diameter of the square is 10 feet by 10. Can use this Once per thread
- Evolutionary Track: Lesser Hollow To Gillian: In order for a Lesser Hollow to become a Gillian, they need to consume 50 Hollow NPCs, limited to 20 per thread. A minimum of 50 reiatsu is required and permission from a moderator or the current Lord of The Deep.
- Menos Evolutionary Track: Gillian To Adjucha: In order for a Gillian to evolve into an Adjucha, they need to consume 200 Gillian Class Hollow Npc's, limited to 15 per thread. Also must have a minimum of 75 Reiatsu and permission from a moderator or the current Lord Of The Deep.
- Menos Evolutionary Track: Adjucha to Vasto Lorde: In order to go from a Adjucha to a Vasto Lorde, one must consume 400 Adjucha Class Hollow Npc, limited to 20 per thread. They must have a minimum of 150 Reiatsu and permission from a moderator or the current Lord of The Deep.
Keep track of your own number of hollows eaten. Place a line in signature reading '# ____ Class Hollows eaten' and update after every eaten hollow. After every Upgrade in form number will be reset to zero and rank will be updated.
- Evolutionary Track: Shinigamification: [200 Reiatsu] - Any Menos class Hollow (Gillian/Adjucha/Vasto Lorde) may begin the transformation into an Arrancar. A thread will be initiated with the Lord of The Deep where he unlocks latent abilities.
Arrancar
- Resurrecion: [10 Reiryoku] [150 attack]- Upon an Arrancar tapping into their dormant Hollow side, they can achieve a boost in power by releasing their zanpaktou, granting them a form that's similar to their former Hollow selves, increasing their powers by a impressive amount and allowing access to abilities previously locked to them. (+65 to All Stats)
- Master Release: [Espada Rank 4+]- Plus 65 to all.
- Descorrer: [No Requirements] - The Arrancar method of opening the Garganta. With a simple snap of their fingers, or wave of their hand they can open a pathway to the Garganta, linking them to any realm of their choice. Garganta formed with this method are much more stable than other methods.
- Cero: [100 Reiatsu] - By concentrating their reiatsu at a single point, then releasing it, an energy beam is shot towards the foe at a remarkable velocity. Unlike regular Hollow, Arrancar can use this ability many times.
- Bala: [120 Reiatsu], [5 Reiryoku] - Balas are vaguely similar to Ceros, except in the fact that while Ceros are more condensed in reishi, Balas possess more of a concussive force while being able to be released in quick succession, although the typical Bala is far weaker than a Cero.
- Custom Cero: [170 Reiatsu] [Cannot have Sonido Variant] - Can create a Custom Cero, only your character can use. Use is restricted in Las Noches, and aside from special traits, is not any more powerful than a regular Cero. (Once every 5 posts. 4 uses per thread)
- Custom Cero Mastery: [Espada 1-5] [250 Reiatsu] - Your Custom Cero is now as powerful as a Gran Rey on top of its special traits.
- Gran Rey Cero: [200 Reiatsu], [15 Reiryoku] - An unusually powerful and fast Cero, that slightly warps the space directly near it as it travels. Only Espada members can use it. Requires the Espada to draw blood before use. (Can use if bonus meets requirements. Once every 5 posts. 4 uses per thread.)
- Hierro: [150 Reiatsu],[150 Attack],[100 Weapon Skill],[20 Reiryoku]: The skin of an Arracancar is extremely tough because of how their Hollow powers are condensed. If your opponent has 60 less Attack than you, no damage is done. If opponent has equal to or 50 less Attack than you, no impact damage occurs, and cutting you is so difficult that the impact causes them to flinch. If your opponent has 60 or more Attack than you, normal damage is done.
- Sonido: [100 Reiatsu],[110 Speed],[5 Reiryoku]- The Arrancar's equivalent to the Shunpo, it relies on violently distorting one's Reiatsu to the point where they momentarily disappear with a static buzz, reappearing instantaneously at their desired location. While Shunpo is more will driven, Sonido is more instinctual. (Instantly step up to 50 feet. Gain an additional step at 200 Speed)
- Sonido Variant: [170 Speed ] [Requires Sonido] [Cannot have Custom Cero] - Can create a Sonido Variant that has special traits. Mods may impose a requirement on one other Stat based on the effect of the Sonido Variant.Humans
Quincy/Fullbringers/High-Spec- Unleash: [120 Reiatsu] - By tapping into their hidden reserves and exerting true willpower a human can unleash a powerful attack using every thing they have, combining everything into a last resort effort. (Attack + Reiatsu = Strength of the Attack. Single use per battle)
Fullbringers- Fullbring Novice: [No Requirements] - Can activate Fullbring for 3 Posts, and have access only to one (1) basic weapon and ability from their Fullbring Focus (I.E: Ginjo's Pendant, Ichigo's Combat Pass etc). (+10 to All Stats)
- Fullbring (Incomplete) Level 1: [25 Reiatsu],[2 Reiryoku] - Can activate Fullbring for 10 Posts, and may pick one of the following: change the form of their weapon, strengthen their ability, or gain new abilities. (+10 to All Stats)
- Fullbring (Incomplete) Level 2: [50 Reiatsu],[25 Weapon Skill],[3 Reiryoku] - Can activate Fullbring for an infinite amount of Posts or until knocked out of state. Can now take one of the options they did not take at Level 1. (+10 to All Stats)
- Fullbring: [50 Reiatsu],[50 Weapon Skill],[5 Reiryoku] - Can activate Fullbring for infinite amount of posts or until knocked out of state. They may now take the third option they did not take in Levels 1 and 2. (+15 to All Stats)
- Bringer Light: [Fullbring],[50 Speed],[2 Reiryoku] - Can use the Bringer Light to make high speed movements up to 15 feet, and can jump double that distance at normal speed.
- Fullbring Final Form: [Fullbring],[150 Reaitsu],[150 Weapon Skill],[10 Reiryoku] - Focusing all of their power, the user forces a change in their Fullbring, revealing its true nature. This changes the form of their weapon, and may also alter their existing abilities, or add new ones. (+35 to All Stats)
- Bringer Light Level 2: [Fullbring Final Form],[100 Speed],[5 Reiryoku] - Distance increased to 25 Feet, and Fullbringer can now walk on air like Spiritual entities. (Gain a second step at 200 Speed)
- Fullbring Mastery: [Fullbring Final Form],[300 Reiatsu],[300 Weapon Skill],[15 Reiryoku] - The Fullbring Final Form is now your default Fullbring activation unless you hold back, or are knocked out of state into your previous form. (+40 to All Stats)
- Conversion: [Fullbring Mastery],[25 Reiryoku] - Fullbringer may develop limited High-Spec powers and make use of one High-Spec ability not including Sál Stiga and Vitr Verr.
High-Spec Humans- Bresta Barsmid (Burst Attack): [100 Reiatsu],[Cannot have Iron Defense], [5 Reiryoku] - One of their attack type abilities is boosted for five (5) uses with one post recharge. (Boost is equivalent to +15 to the stat effecting boosted Attack Ability)
- Járn Vorn (Iron Defense): [100 Reiatsu], [Cannot have Burst Attack],[5 Reiryoku] - One Defensive Ability is boosted for 3 posts. (Boost is equivalent to +15 to the stat effecting boosted Defensive Ability)
- Svero (Sword):[100 Attack], [50 Weapon Skill], [2 Reiryoku] - Can form a weapon of Reishi and Reiatsu in a manner similar to how Quincies form bows.
Létta (Lift/Release): [150 Reiatsu], [10 Reiryoku] - By focusing their power, a High-Spec Human can divert their energy to more important areas. (Cuts 2 stats in half, doubles 2 others.) {This is essentially how High-Specs would "release".} - Sál Stíga (Soul Step): [70 Speed], [3 Reiryoku] - A technique developed to combat spiritual entities, Sal Stiga involves overloading the surrounding reishi onto the soles of their feet, the resulting controlled explosion propelling the human forward at previously unreachable speeds, but because of the method it can travel in only one direction, making it ill suited for finessed maneuvers. Can make a high speed movement up to 50 feet.
- Sál Stíga Endr (Soul Step Again): [120 Speed], [70 Reiatsu], [5 Reiryoku]- Can perform a second high speed movement directly after the first traveling 100 feet total -allowing a change of direction as well-, and can vibrate the Reishi in the air to allow air-walking.
- Vitr Verr (Wise-man): [100 Reiatsu], [120 Attack], [100 Weapon Skill], [15 Reiryoku] - Non-reishi physical weapons can be strengthened to hold up against even released Zanpaktou, by channeling their reiatsu through it, ascending the weapon's soul in a manner similar to Fullbring.
- Gera Fylla (Become Complete): [200 Reiatsu], [170 Attack], [200 Weapon Skill], [20 Reiryoku] - Gain the power of Fullbring, starting at [Fullbring Incomplete Level 2]. Requires intense training to progress to higher levels of Fullbring.
Quincy- Energy Bow: [No Requirements] - The basic weapon of all Quincy, for the untrained it takes the form of a simple energy bow, which sometimes contains shapes reminiscent of their Quincy Cross.
- Heilig Bogen (Holy Bow): [100 Reiatsu], [100 Weapon Skill], [2 Reiryoku] - When a Quincy has sufficiently mastered their powers, their bow can become solid and their Arrows become much stronger. (+20 to Attack when a solid bow is used, +20 to Speed if an Energy Bow is used instead)
- Hirenkyaku (Flying Screen Step): [60 speed], [2 Reiryoku] - A technique developed by the Eastern Quincy. By creating a "cloud" of reishi beneath their feet, Quincy can walk on air, and move instantly up to 40 feet.
- Ransôtengai (Heavenly Wild Puppet): [Weapon Skill 120], [90 Reiatsu], [10 Reiryoku] - A technique developed by the Eastern Quincy, this allows a Quincy to continue to move by controlling Reishi strings with their mind, essentially turning their body into marionette. Especially useful if their body is paralyzed or they are too injured to move a certain limb. If this technique is used when they are in perfect condition, it augments their natural movement with the force from the strings. (+15 to Attack & Speed if uninjured)
- Sanrei Glove: [100 Attack], [70 Weapon Skill], [100 Yen]- A special glove that repels Reishi, forcing the Quincy to undergo intense training to utilize their powers, but increases their abilities as a result. The gloves in use are ancient relics that are relegated to use by the Gemischt Quincy because of their downsides. When broken, Letzt Stil will be activated, and the glove will disintegrate. (+15 to All Stats after mastery)
- Leiden Hant: [120 Attack], [100 Weapon Skill], [700 Yen] - Similar to the Sanrei Glove created by the Eastern Quincy of the past, the Leiden Hant repels Reishi and forces the wearer to train in order to overcome it's effects, but gets rid of all the old drawbacks involved with the Sanrei Glove's Letzt Stil, and as such are usually reserved for Echt Quincy. They can also be different articles of clothing aside from a glove. If a Gemischt Quincy comes into possession of a Leiden Hant, then they will require additional training to acquire Volständig. When the seal is broken, Volständig will be come active, and the wearer loses use of the Leiden Hant for the remainder of the fight. (+20 to All Stats after mastery)
- Seele Schneider: [120 Attack] [100 weapon skill], [150 cash] - A Quincy relic that creates a blade of rapidly vibrating Reishi, capable of cutting through most objects. Can be used like a sword for close quarters combat, but its true value lies in its use as a traditional Quincy Arrow, boosting the strength of a shot many times beyond its normal state. (+20 to Attack when used as a blade and +40 to Attack and Speed when fired as an Arrow) {Can only Carry 5 at a time}
- Quincy: Letzt Stil (Quincy: Last Style): [100 Reiatsu], [70 Weapon Skill] - When the Sanrei Glove of a lesser Quincy is broken, Letzt Stil becomes active, and they develop Reishi armor, and a "quiver" of pure Reishi that appears on the shoulder of their dominant arm. This form grants complete dominance of Reishi, allowing them to break down nearly everything made of Reishi for use in their arrows and techniques. When the technique comes to an end, the user loses all Quincy Powers and can only have them restored by the Quincy leader. (+100 to All Stats for 10 Posts)
- Quincy: Volständig (Quincy: Complete): [200 Reiatsu], [150 Weapon Skill] - When the Leiden Hant of a powerful Quincy is broken, Volständig becomes active. This gives the Quincy access to Reishi dominance the same as Letzt Stil, but gives them their own unique form and powers. Unlike Letzt Stil, Volständig does not cause the loss of power when the technique ends, but must recharge and cannot be used again in the same combat. There are two modes for Volständig:
- Wirksam (Efficient): +80 to All Stats for 10 Posts
- Zerstörend (Destructive): +130 to All Stats for 5 Posts.
- Unleash: [120 Reiatsu] - By tapping into their hidden reserves and exerting true willpower a human can unleash a powerful attack using every thing they have, combining everything into a last resort effort. (Attack + Reiatsu = Strength of the Attack. Single use per battle)
- Volständig Schalter (Complete Switch): [Volständig], [200 Weapon Skill] - In the middle of a Volständig activation, a powerful Quincy may switch modes by sacrificing some of their time. If less than 3 posts of a Zerstörend release has passed, they can switch to Wirksam and have 5 more posts with the reduced boost. If less than 5 posts of a Wirksam release has passed, then they can switch to Zerstörend and have 2 posts with the increased boost. Trying to switch at any other time will cause the Leiden Hant to disintegrate.
- Blut (Blood): [See Below] - Ancient techniques of the Quincy that involve moving Reishi through their circulatory system to increase the defensive and offensive capabilities of their bodies. The techniques come much easier to Echt Quincy due to their heritage, while Gemischt Quincy must train hard to gain their use.
- Blut Arterie (Blood Artery): [120 Reiatsu], [100 Weapon Skill], [5 Reiryoku] - Moving Reishi through their arteries causes the strength of a Quincy to become much higher. This allows them to increase their Attack and Speed by reducing their Reaitsu. (Ex: If you reduce Reiatsu by 20, then Attack and Speed go up by 10 each.)
- Blut Vene (Blood Vein): [200 Reiatsu], [140 Weapon Skill], [5 Reiryoku] - By moving Reishi through their veins a Quincy hardens their skin and allows them to avoid critical injuries. By sacrificing Attack and Speed they boost their Reiatsuto shield their bodies. If their Reiatsu Stat is equal to or greater than their opponent when using Blut Vene, only Attacks with 100 Attack higher than their Reiatsu can do damage. (Ex: Reducing Attack and Speed by 10 each increases Reiatsu by 20.
- Blut Vene Anhaben (Wearing the Blood Vein): [Blut Vene], [Quincy Leader], [10 Reiryoku] - Extends the effects of Blut Vene outside of the body, allowing the Quincy Leader to defend themselves and their allies from attacks. It takes the form a spherical barrier, and absorbs Reishi from the surrounding area to function. (-10 to Attack for all Quincy and High-Spec in the area for 2 posts)
Attacks:All new attacks after creation must be earned via rp'ing in events and being active. Admins will tell you if you have earned a new attack when you ask/want to get one approved.
The following are the bankai/release types that admins will set for arrancar and any one with bankai after approval.
Battle: +10 to all Stats but Reiatsu
Kidou: +20 to Reiatsu and +10 to Speed
Power: +15 to Attack and Speed
Power/Battle: +5 to all Stats but Reiatsu, and +15 to choice of Attack, Speed or Weapon Skill (Player chooses where the +15 goes)
Kidou/Battle: +10 to all Stats but Weapon Skill
Power/Kidou: +5 to all Stats but Weapon Skill, and +15 to choice of Attack, Speed or Reiatsu (Player chooses where the +15 goes)
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